Interview with Neil Staley, designer
for Ride Snowboards
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::Where did you work before working for Ride,
and what experience did you gain in the design
industry prior to breaking into the snowboard
industry?
I’ve been working as a graphic designer
for the same company for nearly fifteen years,
so the majority of work I’ve been asked
to do has been corporate or industry themed,
such as corporate logo development, brochure
design and marketing/advertising stuff.
More recently, over the past, say, three years,
we’ve been touching more on the web
design side of things and that’s given
me the chance to be a lot more diverse with
my creative skills, which I subsequently took
across into the rest of my work with some
unexpected results.
Outside of work I come from a graffiti background,
from back in the 80’s when I used to
sit and draw characters and pieces for hours.
We did a few community projects and bombed
a few walls and it was a great outlet for
my art. I’d love to just saddle up some
cans and go out one night armed with a sketch
and a lookout.
So, computers basically took over and I had
to learn a whole bunch of new skills from
scratch. I mean, the college stuff I did was,
like in 1988 so it’s totally useless
in today’s design office environment.
Apart from some of the basics which still
ring true, there really isn’t much I
can bring from what I learned back then to
what I do now.
As for platforms and format, I was handed
a PC with Corel Draw and told to get on with
it. Yeah, I argued for a Mac for a little
while but got nowhere so basically threw myself
at the PC and played around a lot with the
software.
It’s not true that a decent PC and some
good graphics software will make an artist
out of anyone. I mean, it does make things
a lot easier in many ways, but you still gotta
have that eye and know what to do and in the
right order. It’s just not a case of
click, whiz, done, and I’m glad it isn’t.
Where’d be the fun in that?
::How did you end up designing boards for
Ride?
I got into messing around with snowboard graphics
a couple of years ago. I started riding a
year before that and my attention was drawn
steadily more toward the boards and what was
on them. Then I learned more about the companies
that make them and drew a kind of mental short
list of the boards I really liked because
of the artwork I was seeing.
In the end I was drawing stuff and a friend
said why didn’t I try to get in touch
with one of the companies to see if I could
do some stuff for them. At first I just thought
about the huge, unscalable corporate ladders
I’d have to try and climb but contacted
Burton and Ride first off anyway. I heard
back from Burton pretty quickly and they were
quite cold, saying that they only used these
super special design studios to get their
graphics done – so that kinda put me
off right away.
Still, I kinda pestered Ride with little nudges
and finally got an email from their creative
director telling me now’s my chance
to send some stuff over and impress them.
I shat myself initially and just thought ‘Crap,
now what do I do? What if they hate the stuff
I’ve done? What do I send?’ See,
basically, after talking to lots of people
in the industry and loads of riders about
it, it kinda dawned on me from the start that
this would be a pretty big deal if I managed
to pull it off. I mean, look at the company
I would be in: Rodney Matthews has done work
for Lord of the Rings and Syd Meade is a top,
top sci-fi artist, both world renowned artists,
just to name two.
So, after a couple of hours chewing my fingers
to the bone I decided on half a dozen pieces
to send across as samples and just keep my
fingers crossed. What the hell right? I had
nothing to lose really so it was a give all
lose nothing situation.
It was a few weeks and I was convinced I’d
failed miserably. I emailed Ride and politely
asked them to mail me back and tell me if
my work was good or bad, just so I knew. I
got a reply right back saying that they were
looking at it and that one of the designs
might work for a new girl’s board series
they were bringing out for the 2003/4 season.
He said he was showing this one design to
a focus group to get some feedback.
Lo and behold a couple of weeks later I got
an email with just a phone number and instructions
to call it. I was convinced it wasn’t
gonna happen but called and the guy said that
they’d decided that they didn’t
want me to do a board for them – so
I sighed and said ‘well ok, thanks anyway’
– and he said, ‘no, we want you
to do four.’ For the second time since
I was about three, I shat myself again but
was just too excited to notice the smell.
And so it began in July of last year. Right
from the word go I was running to a tight
deadline because the artwork needed to be
done to go to approval and then on to print
by the end of August. I was given a kind of
brief, more like a theme, and the ball was
rolling. The hard part was that the whole
thing was basically design-to-order, meaning
I had to come up with four separate designs
based around a common theme, and I didn’t
have much time to do it. The first one was
more or less there but needed some work to
tidy it up, but the other three had to be
invented from scratch.
There was a lot of research involved and I
had to join the local libraries to get hold
of books that would allow me to read up on
the subject matter and hopefully give me the
inspiration I needed to get something down
on paper.
The second board came quite quickly from an
idea I saw on a tv advert, and it was pretty
much accepted right away with a few tweaks
here and there. But the third board? This
was my nemesis for a few weeks. The theme
idea came from the creative director at Ride.
He kinda said ‘I’d like to see
this kinda thing, can you do that?’
So I said yes and hit the hat trick of pant
crapping as I wondered how I was gonna pull
it off. After a LOT of book reading and scanning
of photos and images, sketching and playing
around on the PC, I had a concept and began
sending samples to Ride. Suffice to say that
it took quite a few amended samples to get
where we needed to be, but in the end I managed
to hit the nail on the head after I was told
to relax because I was just trying too hard.
This was a new ballpark for me and no matter
what I thought I knew I did doubt whether
or not I had what it would take.
Still, after the last sample went off, the
reply came back that it was the one, so I
had to move on to the last board with a week
to go til deadline day. Again I was given
an outline for what was wanted but no matter
how I tried I couldn’t come up with
something I thought would work. Then, a day
before the deadline I threw something together
and sent it across and ‘bingo’
they loved it.
Four boards in about five weeks and one of
them took three weeks alone. With the last
amendments done and the final artwork composed
I FTP’d the files across to Ride and
got around to washing my pants. Don’t
get me wrong, I’m well aware of my level
of skill and I was always confident that I’d
be able to do the job, but with the time constraints
and working with people who do this sort of
thing day in and day out kinda puts a more
urgent slant on things and the pressure is
there right from the start. You really can’t
afford to sit back one day and think ‘well,
I might do some board artwork today’.
You have to be on it from day one and cane
it until it’s finished because the big
difference is that you’re trying to
make someone else happy with your artwork
instead of just yourself.
::What are you plans for the future?
With the new season beginning to draw to a
close, I’m already conceptualising for
2004/5 graphics. They work well over a year
ahead and it takes that long at least to go
from finalisation of artwork to delivery of
the finished boards to distributors. If I
had the opportunity to do a board project
every year I would be well happy. Much more
than that and I’d consider taking it
up full time – which is my ultimate
aim, well, to at least be designing in the
boarding industry, say for a magazine or something
like that.
::What advice can you give to up-and-coming
designers, people trying to get into doing
this type of thing themselves?
If I were to offer any advice at all to anyone
trying to get into designing board graphics
it would be to firstly stay true to yourself
and not to create something that you think
other people want to see. Originality is precious
so stick with it, no matter what. Also, try
to get your work up on a website and tout
that a bit. It’s easy for companies
to spot artwork if it’s somewhere they
can see it! They won’t know it exists
if you keep it on your hard drive or on a
drawing board, so get it out there and get
it seen. And if someone says you need to go
to art school to make it, tell em to p*ss
off. Use what you have and don’t be
afraid to believe in yourself and your abilities.
Interview by Alex de la Haye
Step-On Magazine
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